Monday, November 13, 2017

Canon Fodder Podcast: Episode #06: Halo: The Fall of Reach

Oly Oly Oxen Free! This is the finale of the first Canon Fodder Podcast season! Kyle, Lindsey and Travis gush over one of our favorite videogame novels: Halo: The Fall of Reach while comparing it to the narrative in the prequel game Halo: Reach. Click into the link for show notes and information on our inter-season episode, coming Spring 2018!


Click into this post for show notes!

Sunday, November 5, 2017

Diecast Episode 07: Posse of Idjits

Just how much does a dragon egg weigh? And precisely how many glue bombs does it take to finally pin a kobold to the ground? What is the dragon cult really up to? Is Leaky actually Cezzaria's pet? These are the hard-hitting questions the Diecast investigates, listener. You're in for a real treat this week as we continue exploring the dank and deadly dragon hatchery. Click into the episode for TL;DR notes! If you like our podcast, please leave a review so we can reach a bigger audience!


Monday, October 30, 2017

Canon Fodder Podcast Episode #05: Elite: Legacy

Prepare your fusion reactors to go critical this week, folks. We're discussing Michael Brooke's Elite: Legacy, and the open-world space simulator Elite: Dangerous. Up-front, we're going to be very critical of the book. But don't let that steer you away. We worked really hard to turn this episode into a constructive workshop for writers and readers alike. I think we all walk away having learned something. If you write, we really, really recommend you give this one a close listen.

As always, you can follow us on Twitter @canonfodderpod, and you can subscribe on iTunes, Google Play, or even listen to us on YouTube now! As we wind down the season we're really looking for reader responses and reviews. Please, take 5 minutes of your time to leave us a review on your Podcast app, or iTunes, or to tweet us. We look forward to hearing from you!


Click into the article for full show notes!

Sunday, October 22, 2017

Diecast Episode 06: Failing the Stairs Check

Gather your dice, minions! Diecast returns deadlier than ever as Leaky and Cezzaria struggle to understand and navigate exotic concepts like "stairs" and "rope ladders." This one...well, it gets weird. But we're having a blast with the Diecast and are really happy to be hearing from you on Twitter. Tweet us @canonfodderpod, and join in on the conversation! Click into this post for more info.

Monday, October 16, 2017

Canon Fodder Podcast Episode #04: Star Wars: The Force Unleashed

According to our calculations, today was the best day to kill you, listeners! And we'll do it with this fourth episode of the Canon Fodder Podcast, in which we discuss the over-the-top Star Wars: The Force Unleashed, and its tie-in novel by Sean Williams. Click into the post for TL;DR notes and subscription links!

Sunday, October 8, 2017

New cover art(s)!

Hey listeners/readers! Travis had a busy weekend with getting caught up on art while Kyle worked up the Elite Dangerous episode edit. We've got cover art for each Diecast episode now to match the cover art for each CFP. Check 'em out below!

Diecast Episode 05: The Garbage King

Cinch your kilts, listeners! Diecast is storming your way as Leaky and Cezzaria return to the bandit camp from which they barely escaped for dubious ethical reasons! We're having a blast with the Diecast and are really happy to be hearing from you on Twitter. If you're not, follow @canonfodderpod, and join in on the conversation! Click into this post for subscription info!

Also, at five episodes in, we'd love it if you left a review on your podcast app of choice. It helps keep us on the charts and spreads the fun for others!


Monday, October 2, 2017

Canon Fodder Podcast Episode #03: Borderlands: Gunsight

Look at us! We're dancin' we're dancin'! (I feel dirty writing that. Sorry, Internet.) Episode 03 of the Canon Fodder Podcast drops today, and you're looking at it! This week we shoot the breeze over Borderlands: Gunsight, a pre-sequel(?) by John Shirley. It's a good show. Make sure you stay to the end, though. Click into the episode for more info and subscription info!

  • This episode is a mixed bag of very different experiences.Travis previously discussed a Borderlands on Games as Lit. Sadly, that episode is lost to time. Probably.
  • John Shirley, the author of Gunsight, also wrote the Bioshock prequel!
  • Kyle still hasn't cut his hair
  • Music by Luke Knight
Next week, Episode 05 of the Canon Fodder Diecast airs! Check it out for some fun (weird) RPG action. And check back in two weeks for CFP Ep. 04: Star Wars: The Force Unleashed, by Sean Williams.

Oh yeah, and follow us on Twitter @CanonFodderPod! We'd love to hear your feedback and suggestions!



Monday, September 25, 2017

Diecast Episode 04: He Can't Even Break Yarn!

Diecast Episode 04: He Can't Even Break Yarn!

With Leaky in chains and his life on the line, Cezzaria must decide: leave him, join the bandits and get rich (and perhaps laugh during the execution), or rescue Leaky, the whining monk guy, and figure out what the heck is up with the bandit. For a Chaotic-Neutral, it could go either way...

  • We recommend you listen to this podcast from the beginning, because it is heavily story-based.
  • You might notice incremental changes in audio quality. We're working on it.
  • Okay, so all my accents aren't Scottish. Bot most o' 'em air. SLAINTE!
  • Throw us a bone, folks. A review on your podcast service or app of choice helps us out a ton!
Follow @Canonfodderpod on Twitter for updates, show news, goofy antics, and general shenaniganery. We'll be back next week with Episode 03 of the Canon Fodder Podcast, in which we attempt to escape Space Australia in Borderlands: Gunsight.



Saturday, September 23, 2017

Dead Space: Kyle and Travis's Reflections

Ok, ok, the header image is from Dead Space 3. But like, the article is about co-op. You know what? It's from Cooptimus. There. I attributed it and now we're moving on. -Travis

Travis’ Take on Dead Space

I’m going to keep this simple and lean. Dead Space blew me away again, almost ten years after its release. Horror games are a lot like movies: they don’t tend to age well, unless they have that je ne sais quois of soul that many aspire to, but most fall short of. The game’s balance of horrific elements, utter isolation perforated by panicked phone calls, audio design (audioscape?) and the clunking, hefty gameplay was a constant supply of delight as I revisited the game.

I don’t recall appreciating just how careful the design of UI and industrial aesthetic were the last time around. But holy crap, the Ishimura not only seems real, it seems lived-in. In that way, Dead Space manages to a large extend what many open-world games set in cities fall flat on. Moreover, the common design language between menus, communications, weapons, and even Isaac’s heavy engineer’s suit all feel like they belong to a distinct future. Many games struggle to integrate their various components and ideas, but Dead Space is a case study of pulls it off with aplomb.

It was a genuine pleasure to revisit the ghoulish ghost ship and its gibbering hive-mind scythe-zombie crew. I can’t say this about all the books we read on this podcast...but I’m really looking forward to revisiting the Dead Space universe, and jawing about the sequel(s) with Kyle and Jenn.

Kyle’s View on Dead Space.

I am going to keep this short and sweet as well. I have nothing but positive things to say about the game itself. From the engrossing story, to the actual gameplay and mechanics, everything in this game is fantastic. I am not normally a horror fan. It has just never been my thing...but this game is the exception to that rule.

The atmosphere of the Ishimura makes the game creepy and interesting all at once. I can’t tell you how many times I was wandering through the ship and thought “I don’t want to go around this corner because I might die!...But at the same time I want to see what’s around this corner, and continue the story.” The game’s narrative is very compelling and I can’t wait to see how it continues in the sequel.

The mechanics makes the game engrossing, while trying its best not to pull you out of the story. The biggest gameplay mechanic that does this is the UI. It is one of the best ones I have seen in a game. Visceral Games did an amazing job working the UI into the game environment. Even the NPCs had the same UI, which is called a R.I.G. in-game, and that gave an awesome cohesion to the game. It made it feel like you were in a whole world, not just some guy in a suit that was vastly different than everyone in the world around him.

I do, however, have two gripes with the game, albeit small ones. There are a few ridiculous difficulty spikes that still frustrate me. I first played this on console and the asteroid mission was made very difficult, and deterred me from the completing the game. Second, the port to PC wasn’t the greatest. The controls had to be modified before the game could be played fluidly.

Monday, September 18, 2017

Canon Fodder Podcast Episode #02: Dead Space: Martyr

Praise Altman, you chixculubs! Episode 02 of the Canon Fodder Podcast has finally arrived! This week we're gnawing on Dead Space and it's prequel tie-in Dead Space: Martyr. If you weren't sold by last episode's cynicism, you'll be thrilled by this episode's genuine enthusiasm. Also, guest-starring Jenn, AKA Cezzaria from our Diecast!

Show Notes (TL;DR)

  • Now with 400% more positivity!
  • Is that a less-ridiculous runtime you spy? You bet!
  • Music by Luke Knight
Follow @Canonfodderpod on Twitter for show updates, goofy antics, shenaniganery, and more. We'll be back in two weeks with Episode 03: Borderlands: Gunsight, by John Shirley. Or, if you're down for some D&D, check out our other show, the Canon Fodder Diecast. Spooky!


Monday, September 11, 2017

Diecast Episode #03: Person-Sized Crockpot

Diecast Episode 03: Person-Sized Crockpot

Following the siege (and counter-seige?) of Greenest, Cezzaria and Leaky decide to pursue the bandits out of the kindness of their black hearts. But as the saying goes, the best laid plans of mice and men gang aft aglay...

  • We recommend you listen to this podcast from the beginning, because it is heavily story-based.
  • You might notice incremental changes in audio quality. We're working on it.
  • Why bother planning as a DM? You could lay a line of neon bread-crumbs and they'd still choose to walk past it and set fire to the first innocent person you saw. Ugh.
  • Throw us a bone, folks. A review on your podcast service or app of choice helps us out a ton!
We'll be back next week with Episode 02 of the Canon Fodder Podcast, in which we heap love on Dead Space: Martyr, and we'll definitely be back in two weeks with Episode 04: He Can't Even Break Yarn! While you wait, give us a review or get in touch on @canonfodderpod on Twitter!



Monday, September 4, 2017

Canon Fodder Podcast Episode #01: Mass Effect: Andromeda: Nexus Uprising

Made with Paint because this game deserves that level of class.
Good news everyone! Our first full podcast episode is live! Bad news everyone! We're pretty brutal. On this episode of the Canon Fodder Podcast, we examine Mass Effect Andromeda and its tie-in novel, Mass Effect: Andromeda: Nexus Uprising.

We've also written our thoughts on the game specifically up for your enthusiastic mastication. Kyle and I did very short reviews, and I wrote a bit about the Angara race on my own website. Both of these factor into our podcast and expand on the conversation. Feel free to shout at us in the comments, or on Twitter @CanonFodderPod.

Show Notes (TL;DR)
  • It's as bad as it seems, sadly.
  • This episode went too long, and we know that. Because of the meandering nature of the game we got a bit out of hand with keeping ourselves in check. Next episode is much shorter.
  • Idiot plot explanation:
  • Music by Luke Knight
Check back in two weeks for Episode 02: Dead Space: Martyr (which is substantially more positive!). Or, if you're down for some D&D, check out our other show, the Canon Fodder Diecast